update: The AMA for Battlefront 2 did not go well either
Battlefront 1 was heavily criticized for it's lack of campaign and it seems like Battlefront 2 has it's own problems to deal with. In another example of the growing trend of companies misusing microtransactions, the latest Star Wars title has just done that, almost forcing gamers to put a ridiculous amount of play time in order to purchase some of the franchises most recognizable heroes and villains. It appears to be around 40 hours, according to Kirk McKeand, in order to save enough points for Luke Skywalker or Darth Vader, which cost an astounding 80K in in-game credits. The break down is something like this, you get around 240 points per game during multiplayer, which factors out to around 250 games for some of the lower leveled heroes which I have heard can be around 60K. EA has already responded to this controvery, lowering the amount needs down to 15k. Ironically, with the new reduction comes the reduction of the end game reward from 20K down to 5K. The article (which I implore you read) gives to staggering figures like the possible figures of 6 months in-game time in order to get all the items available in game. Regardless, EA has created a messy situation and it is hard to imagine that games will be inclined to invest that many hours in a game where the rewards aren't that much to brag about anyway. Star WArs: Battlefront 2 launches 11/17.
update: The AMA for Battlefront 2 did not go well either
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